3. Abilities Regulations

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3. Abilities Regulations

Post by Kerii on Sat Sep 05, 2015 8:49 pm

These are your character attributes. These grow as your character levels up. Each stat caps at 200. Each time you level up, all of your stats increase by 1. You also gain 1 extra stat point for you to spend, along with 1 skill point. You start out with an extra 2 stat points you can spend on any stat(s) of your choosing.

  • Charisma - This is how well you "personality" is. While players view you as your actual personality, the lower your charisma, the worse your personality is to the NPC's. If you have a low charisma, a NPC may be less willing for you to sell you items, interact with you worse, etc. You are also given price discounts when purchasing from an NPC. NOT from a shop or a player. Your discounts are different for different types of NPC's. There's generous, sensible, and stubborn.


    • Generous Discounts: For every two points you have in charisma, you get a 1% discount when buying from Generous NPC's.
    • Sensible Discounts: For every four points you have in charisma, you get a 1% discount when buying from Sensible NPC's.
    • Stubborn Discounts: For every eight points you have in charisma, you get a 1% discount when buying from Stubborn NPC's.
    • 0-10 Charisma - You're such a jerk!
    • 10-20 Charisma - I still don't like you...
    • 20-30 Charisma - You're tolerable
    • 30-40 Charisma - Just... don't touch any of the expensive items...
    • 40-50 Charisma - Okay, you're cool. Wait. Do you have enough Col?
    • 50-100 Charisma - NPC's are MUCH more likely to ask you for favors. Favors = Quests. Quests = Col and experience.
    • 100+ Charisma - Wow, your social skills are great! *NPC gives you a huge discount on items*

  • Constitution - Your constitution is your health. It's simple, the more constitution you have, the more health you have.
    • Health Formula - Constitution x 15 = Base Health

  • Dexterity - Your dexterity is a number of things. It's your reaction time, your movement speed, your accuracy of attacks, and your speed of attacks. Your base movement speed is 5 m/s
    • Movement Speed - For every dexterity stat point you have, it raises your speed by 0.5 m/s
    • Attack Speed - For every dexterity stat point you have, it raises you attack's speed (i.e. a sword's swing) by 0.1 m/s.

  • Intelligence - This allows the player to pick up on certain things that would not usually be seen by normal means. This stat also allows the player to enhance s their skills by either training old skills or learning knew ones.
    • Skills - You need to have a certain intelligence level in order to know a skill.
      • 0-25 - You are capable of learning Grade 1 skills
      • 25-50 - You are capable of learning Grade 2 skills
      • 50-75 - You are capable of learning Grade 3 skills
      • 75-100 - You are capable of learning Grade 4 skills
      • 100+ - You are capable of learning Grade 5 skills

    • Secret Bosses/Places - Sometimes, there can be secret NPC's and bosses throughout the floors of SAO. There may be hidden shops, secret merchants, and even bosses disguised as NPC's. You intelligence stat helps you uncover those secrets.
      • 0-25 - You can discover minor hidden places and levels 0-25 bosses.
      • 25-50 - You can discover secret, minor merchants/shops and levels 0-50 bosses.
      • 50-75 - You can discover major hidden areas, merchants, and shops along with levels 0-75 bosses.
      • 75-100 - You can discover advanced hidden areas, merchants, and shops along with levels 0-100 bosses.
      • 100+ - You can discover legendary hidden areas, merchants, and shops along with levels 0-100 bosses.

  • Perception - This is how one perceives time. The higher perception you have, the better you can perceive fast moving objects. This results in a better reaction time. Your base reaction time is 0.25 m/s
    • Reaction Times - For every point in perception, 0.001 seconds is shaved off of your reaction time.

  • Strength - Your strength is your physical power. You physical power applies both, to your martial arts/basic physical attacks and your weapon's physical power.
    • Strength Formula - Level(2 x strength stat)=Total Strength

  • Willpower - In SAO, there are different kinds of status effects such as paralysis. With willpower, it's your mental strength, which results in you resisting those kinds of status effects.
    • 0-25 - You can resist Grade 1 status effects
    • 25-50 - You can resist Grade 2 status effects
    • 50-75 - You can resist Grade 3 status effects
    • 75-100 - You can resist Grade 4 status effects
    • 100+ - You can resist Grade 5 status effects

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