5. Skills Regulations

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5. Skills Regulations

Post by Kerii on Sat Sep 05, 2015 11:13 pm

Skills

In SAO Recoded, there are numerous skills in which are optional to have, but are very beneficial to level up. Like abilities, skills improve your character in various areas that can help both in and out of combat. However, unlike abilities, these skills doesn't cap at 200, but at 1,000. When starting out as a character, you have an initial 2 skill points. Every time you level up, you gain another 2 skill points. However, you cannot just use these skill points on anything at any time. Certain skills have requirements that you must meet in order to start putting your skill points into the skill. These requirements could be items, levels, or most commonly, abilities. If you wish to respec your skill points, you may. Please specify every skill point you want to respec.

There are two types of skills. Support skills, and combat skills. Combat skills only assists you in combat. Support skills may help you in combat in some scenarios, but they also do help you out of combat as well.


Last edited by Kerii on Fri Nov 13, 2015 7:23 pm; edited 1 time in total
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Re: 5. Skills Regulations

Post by Kerii on Mon Sep 07, 2015 3:34 pm

Combat Skills


  • Average-weight Armor - This increases how much damage your average-weight armor blocks from you and decreases the weight you feel from the average-weight armor, resulting in increased speed.
    • Defense - 1 AA Point = 1 AA Defense Point
    • Speed - 2 AA Points = + 1 m/s (when wearing AA)
    • Grade - 1


  • Battle Healing - This literally means, recovering lost HP during battle or combat. It's great skill to have once it gets to the higher levels and is highly recommended to have.
    • Recovery - For every point you have in Battle Healing, you recover 5 lost HP per post while in combat.
    • Requirements - Player must have 50 points in constitution and 25 points in willpower
    • Grade - 3


  • Fighting Spirit - Fighting Spirit is a more powerful version of howl. Fighting Spirit increases the possible hate generated. It has a cooldown of 4 posts.
    • Hate - 3 FS Points = 1 Hate Point
    • Grade - 2


  • First Aid - First Aid is used to heal your allies. You may only heal one ally at once. This is basically the non-personal version of battle healing.
    • Recovery - 1 First Aid Point = 1 HP Recovered
    • Grade - 1


  • Heavyweight Armor - This increases how much damage your heavyweight armor blocks from you and decreases the weight you feel from the heavyweight armor, resulting in increased speed.
    • Defense - 1 HA Point = 1 HA Defense Point
    • Speed - 2 LA Points = + 1 m/s (when wearing HA)
    • Grade - 1


  • Howl - Howling generates hate and draws dangerous NPC's and monsters. Howl is only the most minor way to generate hate and is perfect for beginners who wants to deal a little extra damage. Howl lasts for 3 posts before it goes on cooldown.
    • Hate - 5 Howl Points = 1 Hate Point
    • Grade - 1


  • Katana - Katana increases the speed, durability, and damage of the katana.
    • Durability - 1 Katana Point = + 2 Durability
    • Damage - 1 Katana Point = + 2 Damage
    • Speed - 1 Katana Point = + 2 m/s
    • Requirements - Player must have 500 points in Curved Sword
    • Grade - 2


  • Lightweight Armor - This increases how much damage your lightweight armor blocks from you and decreases the weight you feel from the lightweight armor, resulting in increased speed.
    • Defense - 1 LA Point = 1 LA Defense Point
    • Speed - 2 LA Points = + 1 m/s (when wearing LA)
    • Grade - 1


  • Martial Arts - The Martial Arts skill allows you to deal some damage without the use of your weapons. Meaning, without any kind of weapon, you will be able to deal damage through various physical attacks such as punches and kicks. This is perfect for people who doesn't feel too confident in their weapon skills.
    • Damage - 1 Martial Arts Point = 1 Damage (for Martial Arts attacks)


  • Meditation - This is another, but more powerful healing skill. This is a personal healing skill, meaning that it only works for the person who used the skill. While meditation lasts for two posts, you are not allowed to do anything in those two posts. You may not attack, defend yourself, or even communicate. All you may do is meditate.
    • Recovery - 1 Meditation Point = 10 HP Recovered
    • Grade - 1


  • Parry - A parry is blocking a strike with your own strike or attack. It is possible to break an item with a parry. While a parry may be considered to be an "attack," it does no damage to a person what so ever.
    • Blocking - 1 Parry Point = 2 Attack Points Defended
    • Breaking - Any item at half durability or less can be broken by a parry. Parry must be at skill level 500.
    • Grade - 2


  • Spiritual Light - Considered to be the most powerful hate skill, spiritual light generates hate much more than Howl and Fighting Spirit. Spiritual Light has a cooldown of 5 posts.
    • Hate - 1 SL Point = 1 Hate Point
    • Requirements - Player must have 500 points in Fighting Spirit
    • Grade - 3


  • (Weapon Name) - (Weapon Name) increases the speed, durability, and damage of (weapon name.)
    • Durability - 1 (WN) Point = + 1 Durability
    • Damage - 1 (WN) Point = + 1 Damage
    • Speed - 1 (WN) Point = + 1 m/s
    • Grade - 1


NOTE: Skills for each individual weapon will be dropped off in your character sheet as you unlock them


Last edited by Kerii on Tue Oct 27, 2015 5:31 pm; edited 6 times in total
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Re: 5. Skills Regulations

Post by Kerii on Mon Sep 07, 2015 3:34 pm

Support Skills

  • Acrobatics - The acrobatics skill increases your height that you can jump and how well you can preform acrobatics. You jump at movement speed. Your base height that you can jump is half your height.
    • Jumping Height - For every point you have in acrobatics, you gain 0.1m in how high you can jump.
    • Requirements - Player must have 20 points in dexterity
    • Grade - 2


  • Alchemy - The alchemy skill increases your ability to brew potions and poisons, create crystals, and anything else to do with alchemy.
    • Requirements - Player must have the alchemist class
    • Grade - 1


  • Armor Forging - Armor forging is when you forge, create, or tailor various kinds of armors. The higher your stat is in armor forging, the better armor you can create.
    • Requirements - Player must have the blacksmith class
    • Grade - 1


  • Cooking - Cooking is the only crafting skill that you do not need to have any requirements for. You don't even need to have a specific job or profession. Cooking is open to anyone who wishes to cook food. The more you increase your cooking level, the better and better quality foods you are able to make.
    • Quality - For every 100 points you have in cooking, you increase the grade of food that you cook by 1. The grade cap is 10.
    • Grade - 1


  • Hiding - This is a skill where the player who uses it can disappear. This will only work visually. If somebody can track you with any of their other senses, the hiding skill will not go into effect. This does make you completely invisible to the naked eye.
    • Perception - Perception is 5 times as strong as the hiding skill. It's a ratio of 5:1. It will take 5 hiding skill points to match 1 perception ability point. If somebody's perception is at least 5x as strong as your hiding skill, they can see right through your hiding.
    • Grade - 2


  • Picking - Picking is the ability to open up chests, doors, or anything that is locked. Player owned building will not be effected by the picking skill. The chest or door will say which level of picking you need to have in order to unlock it.
    • Grade - 1


  • Refinement - This is a skill essential for a crafter. Your refinement skills allows the player to turn certain materials into new materials, such as an iron ore into an iron ingot.
    • Requirements - Player must have the crafter class
    • Grade - 1


  • Searching - Your searching skill strengthens your detection range. This can help you find monsters, players, etc. in hiding.
    • Range - For every point you have in searching, it gives you 0.1m more range in detection.
    • Requirements - Player must have 20 points in perception
    • Grade - 2


  • Straining - Quite the opposite of searching, this skill greatly increases your sense of hearing. At skill level 500, you can hear through locked doors. Your hearing is said to be twice as strong as the normal human. It will become 4 times as strong once you reach skill level 50.
    • Range - For every point you have in straining, it gives you 0.1m more range in hearing strongly/clearly.
    • Requirements - Player must have 20 points in perception
    • Grade - 2


  • Taming - This is the skill that all Beast Tamers must have in order to successfully tame a creature. Taming a creature results in that creature being automatically re-coded to follow the all the player's wishes. It's like a pet of sorts, but it can battle for you. When taming a creature, it retains all of the stats, abilities, etc. that is had before it was tamed. Taming does not work on bosses or any other specified creatures.
    • 1-100 • Can tame Grade 1 entities (Can have up to 1 creature tamed at once)
    • 101-200 • Can tame Grade 2 and below entities (Can have up to 1 creature tamed at once)
    • 201-300 • Can tame Grade 3 and below entities (Can have up to 2 creatures tamed at once)
    • 301-400 • Can tame Grade 4 and below entities (Can have up to 2 creatures tamed at once)
    • 401-500 • Can tame Grade 5 and below entities (Can have up to 3 creatures tamed at once)
    • 501-600 • Can tame Grade 6 and below entities (Can have up to 3 creatures tamed at once)
    • 601-700 • Can tame Grade 7 and below entities (Can have up to 4 creatures tamed at once)
    • 701-800 • Can tame Grade 8 and below entities (Can have up to 4 creatures tamed at once)
    • 801-900 • Can tame Grade 9 and below entities (Can have up to 5 creatures tamed at once)
    • 901-1000 • Can tame Grade 10 and below entities (Can have up to 5 creatures tamed at once)
    • Requirements - Player must have the Best Tamer class
    • Grade - 1


  • Tracking - A sub-class of the searching skill, the tracking skill allows you to not find the monsters and, but track them. Once you find a monster, you can open your TD (tracking device, which automatically come with your tracking skill) and you can track it.
    • Monster Level
      • 1-100 - Can track level 1-10 monsters
      • 101-200 - Can track level 11-20 monsters
      • 101-200 - Can track level 11-20 monsters

    • Requirements - Player must have 10 points in searching
    • Grade - 2


  • Weapon Forging - Weapon Forging is when you forge, create, or tailor various kinds of weapons. The higher your stat is in weapom forging, the better weapons you can create.
    • Requirements - Player must have the blacksmith class
    • Grade - 1

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